Texture Object
Syntax:
webglRenderer.TextureObject(textureConfig)
TextureConfig:
Below are the list of texture config supports:
width: Texture width
height: Texture height
border:
format:
type:
wraps:
wrapsT
magFilter
minFilter:
mipMap:
Example:
var Texture = webglRenderer.TextureObject({
width: webglRenderer.width * webglRenderer.pixelRatio,
height: webglRenderer.height * webglRenderer.pixelRatio,
border: 0,
format: 'RGBA',
type: 'UNSIGNED_BYTE',
warpS: 'CLAMP_TO_EDGE',
warpT: 'CLAMP_TO_EDGE',
magFilter: 'LINEAR',
minFilter: 'LINEAR',
mipMap: false
});