Path
import {path} from 'i2djs';API
var pathInstance = i2d.path()#.m(absoluteflag, point);
pathInstance.m(true, { x: 0, y: 0 })#.h(absoluteflag, point);
pathInstance.h(true, { x: 100 });#.v(absoluteflag, point);
pathInstance.v(true, { y: 100 })#.l(absoluteflag, point);
pathInstance.l(true, {x : 100, y: 100 });