Render Target

A buffer to save the intermediate computations. A buffer when RenderTarget is set, it captures the output of a fragment shader. This feature is useful in creating an effect that involves one or more shaders processing. For example, applying postprocessing to a rendered image before displaying it on the screen.

Syntax:

webglRenderer.RenderTarget({
    texture: Texture
});

Example:

var Texture = webglRenderer.TextureObject({
    width: webglRenderer.width * webglRenderer.pixelRatio,
    height: webglRenderer.height * webglRenderer.pixelRatio,
    border: 0,
    format: 'RGBA',
    type: 'UNSIGNED_BYTE',
    warpS: 'CLAMP_TO_EDGE',
    warpT: 'CLAMP_TO_EDGE',
    magFilter: 'LINEAR',
    minFilter: 'LINEAR',
    mipMap: false
});

var renderTarget = webglRenderer.RenderTarget({
    texture: Texture
})