Path
import {path} from 'i2djs';API
var pathInstance = i2d.path()#.m(absoluteflag, point);
pathInstance.m(true, { x: 0, y: 0 })#.h(absoluteflag, point);
pathInstance.h(true, { x: 100 });#.v(absoluteflag, point);
pathInstance.v(true, { y: 100 })#.l(absoluteflag, point);
pathInstance.l(true, {x : 100, y: 100 });#.c(absoluteflag, ctrl1, ctrl2, point);
#.q(absoluteflag, ctrl1, point);
#.s(absoluteflag, ctrl2, point);
#.a(absoluteflag, rx, ry, xRotation, arcLargeFlag, sweepFlag, point);
#.z();
#.parse(Pathstring);
#.fetchPathString();
#.getTotalLength();
#.getPointAtLength();
#.isValid();
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